Dungeon Hunter Champions Water Dino Kid

Water Dino Kid


Keep It! Arena Defense Arena Offense

Dungeon Hunter Champions Water Dino Kid Ascended

Jubba & Snorl


20 ×   10 ×   15 ×   5 ×  


Stat 6 Star 6 Star Ascended
HP11369 - 1932812405 - 21088
Defense320 - 544349 - 593
Atk Dmg405 - 689442 - 751
Atk Spd1.551.55
Move Spd55
Crit Rate15%15%
Crit Dmg50%50%
Atk Range88
5v5 Vision1313


Note: We are still working out the kinks. Some of the skills may be missing images and have some placeholder text in them.

Dungeon Hunter Champions Blowgun/Chomp


Shoots an enemy with his blowgun from a distance. If the enemy is close, the dinosaur bites it instead, ignoring 50% of the enemy's DEF.

  • Damage +5%
  • Damage +10%
  • Damage +15%
Dungeon Hunter Champions Headbutt


A close-range headbutt from the dinosaur that damages target enemy and knocks it away, instantly resetting the cooldown of Toxic Dart. Deals additional damage and  STUNS when the enemy lands.

  • Damage +10%
  • Damage +10%
  • Duration +0.5s
  • Duration +0.5s
Dungeon Hunter Champions Tranquilizing Dart

Tranquilizing Dart

Shoots a poisoned dart at a target enemy. Deals damage,  SLOWS, and  LOWERS ATK SPD.

  • Damage +5%
  • Damage +5%
  • Damage +10%
  • Damage +10%
  • Damage +15%
Dungeon Hunter Champions Ferocious Roar

Ferocious Roar

Unleashes a mighty roar in a wide cone. Damages and inflicts  FEAR on enemies.

Bonus damage based on MAX HP.

  • Damage +10%
  • Damage +10%
  • Damage +10%
  • Skill Cooldown -10%
  • Skill Cooldown -10%
Dungeon Hunter Champions Synergy Trait Crit Rate

Synergy Trait Crit Rate

Increases Crit Rate of ally Water Champions by 24%.


Keep It!
This Champion is generally useful!
Arena Defense
This Champion is most useful on a Defense team in the Arena.
Arena Offense
This Champion is most useful when attacking in the Arena.

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