
Water Dino Kid
Marksman
Keep It! Arena Defense Arena Offense

Jubba & Snorl
Ascended
20 × 10 × 15 × 5 ×
Stats
Stat | 6 Star | 6 Star Ascended |
---|---|---|
HP | 11369 - 19328 | 12405 - 21088 |
Defense | 320 - 544 | 349 - 593 |
Atk Dmg | 405 - 689 | 442 - 751 |
Atk Spd | 1.55 | 1.55 |
Move Spd | 5 | 5 |
Crit Rate | 15% | 15% |
Crit Dmg | 50% | 50% |
Accuracy | 0% | 0% |
Resistance | 15% | 15% |
Atk Range | 8 | 8 |
5v5 Vision | 13 | 13 |
Skills
Note: We are still working out the kinks. Some of the skills may be missing images and have some placeholder text in them.

Blowgun/Chomp
Shoots an enemy with his blowgun from a distance. If the enemy is close, the dinosaur bites it instead,
- Damage +5%
- Damage +10%
- Damage +15%

Headbutt
A close-range headbutt from the dinosaur that damages target enemy and knocks it away, instantly resetting the cooldown of STUNS when the enemy lands.
. Deals additional damage and- Damage +10%
- Damage +10%
- Duration +0.5s
- Duration +0.5s

Tranquilizing Dart
Shoots a poisoned dart at a target enemy. Deals damage, SLOWS, and LOWERS ATK SPD.
- Damage +5%
- Damage +5%
- Damage +10%
- Damage +10%
- Damage +15%

Ferocious Roar
Unleashes a mighty roar in a wide cone. Damages and inflicts FEAR on enemies.
Bonus damage based on MAX HP.
- Damage +10%
- Damage +10%
- Damage +10%
- Skill Cooldown -10%
- Skill Cooldown -10%

Synergy Trait Crit Rate
Strengths
This Champion is generally useful! Arena Defense
This Champion is most useful on a Defense team in the Arena. Arena Offense
This Champion is most useful when attacking in the Arena.
User Ratings

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