Nature Magical Girl
||6 Star Ascended
|HP||11949 - 20313||13146 - 22348|
|Defense||320 - 544||352 - 598|
|Atk Dmg||291 - 494||320 - 544|
Note: We are still working out the kinks. Some of the skills may be missing images and have some placeholder text in them.
Flings a ball of magic, damaging the target enemy from a distance. Every 5 seconds, the next attack is empowered, firing a beam of magic which damages and inflicts ONGOING DAMAGE on enemies in a line.
Whips a ribbon of energy forward three times. Each ribbon damages enemies in a line and LOWERS DEF. If an enemy is struck by all three ribbons, the last one BLOCKS BUFFS.
Can move while channeling. Each ribbon will travel in the same direction.
Ray of Justice
Fires a beam of pure light from her wand. The beam damages enemies while it travels and then explodes, damaging enemies caught in the blast. The explosion removes 2 buffs and BLOCKS BUFFS.
Blesses all allies with inspiring magic. Instantly refreshes all of her skill cooldowns and lowers the skill cooldowns of affected allies. This blessing also RAISES ATK
Increases Accuracy of ally Champions by 30% in BOSS RAIDS.
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