Dungeon Hunter Champions Buff Debuffs
% Target HP Damage
Deals a percentage of the enemy's HP as damage. This skill is very good for very high HP bosses in Boss Raids and Blitz.
Team Damage Reduction
Reduces the damage the entire team takes by a percentage.
Lifesteal
Gains health based on a percentage of the skill's damage.
Heal (% ATK)
Heals based on the attack power of the champion with the healing skill.
Buff Steal
Steals one or more buffs from an enemy.
Heal (% Own HP)
Heals one or more friendly champions based on the champion's own Max HP.
Heal (% Target HP)
Heals one or more friendly champions in proportion to the target's Max HP.
Debuff Removal
Removes a debuff from one or more champions on the team.
Buff Removal
The skill will remove 1 or more buffs from the enemy. This is great for removing buffs from strong enemy champions that receive a lot of buffs.
Ignore Defense
The skill can ignore a percentage or 100% of the enemy's defense.
Shield
Temporary HP that is lost first before losing real HP.
Buff Block
Cannot be Buffed.
Immunity
Prevents new debuffs from being applied. (Existing debuffs remain.)
Undying
Prevents HP from falling below 1.
Invulnerability
Prevents all damage.
Mortal Wounds
Cannot be healed.
ATK SPD DOWN
Lowers Attack Speed (ATK SPD) by 50%.
Ongoing Damage
Deals 2.5% of MAX HP as damage per second that is not reduced by DEF. (Less on Bosses.)
Damage Reflection
Returns 10% of the damage taken to the attacker.
Mark
Increases damage taken by 25%.
Regeneration
Restores 2.5% of MAX HP per second.