Dungeon Hunter Champions Buff Debuffs
Temporary HP that is lost first before losing real HP.
Cannot be Buffed.
Cannot be healed.
Prevents HP from falling below 1.
Prevents new debuffs from being applied. (Existing debuffs remain.)
Prevents all damage.
Increases damage taken by 25%.
Returns 10% of the damage taken to the attacker.
Deals 2.5% of MAX HP as damage per second that is not reduced by DEF. (Less on Bosses.)
Restores 2.5% of MAX HP per second.
ATK SPD DOWN
Lowers Attack Speed (ATK SPD) by 50%.
Raises Movement Speed by 33%.
ATK SPD UP
Raises Attack Speed (ATK SPD) by 50%.
Lowers Movement Speed by 33%.
Cannot move, but can still attack or use skills.
50% chance on hit to deal 30% less damage and be unable to score a Critical Hit (Crit). 50% chance to fail to apply Debuffs.
Lowers Attack (ATK) by 50%.
Raises Attack (ATK) by 50%.
Lowers Defense (DEF) by 70%.
Raises Defense (DEF) by 70%.