DFFO Zell

Zell

A SeeD cadet at Balamb Garden who fights alongside his classmate Squall to stop the sorceress. While his antsy and impulsive nature earned him a reputation as the school troublemaker, he is also an avid learner which has proven to be more than helpful from time to time.

World
Final Fantasy VIII
Role
BRV/HP Attacker BRV Attacker AoE
Weapon Type
Melee
Crystal
Red
Elements
Thunder

Basic Guide

Zell is a versatile melee BRV/HP attacker. He can only start off with BRV attacks initially but once in “Duel” buff, he can deal BRV/HP attacks. His second skill also deals thunder element damage!


Gear


Stats

LevelHPIBRVMBRVATKDEF
11100140525170130
502268646960310237
50/5044686461437480367
Max6750922555717091522

Command Abilities

CommandDescriptionAttributesMax Uses
Punch Rush4-hit Melee BRV attack. Self: 3 turns Duel. Transforms into group ranged BRV+HP attack with Duel buffBRV Melee Buff 8
Burning RaveBRV x1.2. 2-hit Group ranged BRV + single HP attack. Deals 10% HP damage to non-targets. Removes Duel buff Condition: while Duel is activeHP BRV Melee Buff
BooyaThunder Ranged BRV attack. Self: 3 turns Duel. Transforms into melee BRV attack + HP attack with Duel buffBRV Melee Buff 10
Meteor BarrageThunder Melee BRV attack + HP attack. Removes Duel buff Condition: while Duel is activeBRV HP Melee Buff

Passive Abilities

PassiveEffectCPSTR
High TensionSlightly raises Attack Power for 3 turns when the battle starts.105
Punch Rush LightSlightly reduces action delay after using Punch Rush.1010
Smash Attack UpSlightly raises Attack Power after initiating a Chase Sequence.515
Booya LightSlightly reduces action delay after using Booya.1025
Break Bonus UpSlightly raises Break Bonus earned after breaking an enemy.1030
Booya ChargeIncreases the max uses of Booya by 1.1535
Punch Rush ChargeIncreases the max uses of Punch Rush by 1.1540
Duel Speed UpSlightly raises Speed while Duel is up.1545
Self-taught Martial ArtsSlightly raises BRV damage inflicted while Duel is up.2050
Duel High Speed UpGreatly raises Speed while Duel is active.554
Punch Rush ExtendLowers action delay when Punch Rush is used. Triggers Booya after Punch Rush if HP is above 80% Max HP. Slightly raises the potency of Burning Rave. Slighty raises splash damage caused by Burning Rave. Lowers its action delay.1555
Duel BoostModerately raises Max BRV while Duel is active.558
Booya ExtendLowers Booya's action delay. Triggers Punch Rush if HP is above 80% Max HP. Slightly raises the potency of Meteor Barrage. Lowers its action delay.1560

Artifact Passives

PassiveGradeEffect
BRV Guard Up 1 Raises Defense Power by 5% when BRV is over 50% Max BRV.
BRV Guard Up 2 Raises Defense Power by 10% when BRV is over 50% Max BRV.
Self-taught Martial Arts Boost 1 Increases the effects of Self-taught Martial Arts by 2%.
Self-taught Martial Arts Boost 2 Increases the effects of Self-taught Martial Arts by 5%.
Mighty Punch Rush 1 Raises BRV Damage dealt by Punch Rush by 5%.
Mighty Punch Rush 2 Raises BRV Damage dealt by Punch Rush by 10%.
Mighty Booya 1 Raises BRV Damage dealt by Booya by 5%.
Mighty Booya 2 Raises BRV Damage dealt by Booya by 10%.